Why Mumble?

The most common question people ask when looking for voice communcation software is, "why is this one better than the other guys?" While Teamspeak and Ventrillo are both excellent choices for voice com, we chose Mumble for a few reasons.

Mumble is Open

The first reason is the most obvious one. The team that created Mumble decided that they love the idea of it being improved by the open-source community, and that allows us the freedom to develop tools against it for our clients. The Mumble project can be found at mumble.sourceforge.net.

Mumble is Faster

Unlike Teamspeak and Ventrilo, Mumble was designed with latency in mind using the SPEEX codec. The biggest delay for voice communication is the encoding, so that means your voice gets to the users faster. One of the most obvious examples can be found in this video.

That is extremely important for gamers because a split second can be the difference between victory and defeat. Matches are won and lost in split seconds.

Mumble Sounds Better

Mumble used the SPEEX codec which is not only fast, but also has noise reduction and automatic gain control. That means that the garbled mess that you usually hear from talkers with low-budget mics will actaully be audible. Hopefully I don't have to tell you why that's important.

Mumble is More Customizable

It's impossible to design any UI that matches everyone's specification, so Mumble was made customizable so that users could determine their own experiences. We've created some Mumble Skins if you don't like the default look.